sopwith(6) | Games Manual | sopwith(6) |
sopwith - classic aerial combat shoot em up game
sopwith [ -n | -s | -c | -l | -j host ] [-f] [-glevel] [-m filename] [-q]
Sopwith is a modern port of the classic 1980s shoot 'em up game of the same name. The game has a World War I aviation theme. The object of Sopwith is to destroy all enemy targets with a somewhat limited airforce.
It can be played both in single player and multiplayer mode over a TCP/IP network.
Sopwith looks for a configuration file in the user's home directory at ~/.local/share/SDL Sopwith/sopwith.cfg; the configuration file is only generated after the user changes one of the settings from the in-game options menu. Details about the contents of this file can be found in sopwith.cfg(5).
The standard controls on a US layout keyboard are as follows:
At the bottom of the screen, the plane's dashboard is shown. This consists of several components:
The following are some tips for playing the game:
If the "medals" game option is turned on, the player is rewarded with ribbons and medals for the following:
Medals are only awarded if you get back to base safely. For example, if you destroy some targets but then crash, or if you shoot down a plane but get shot down yourself, it doesn't count.
When run in "listen" mode with the -l command line flag (see above), sopwith runs as a server that listens for an incoming connection. To make this server available from a home Internet connection, you will typically have to set up a port forward from your Internet router. The port to forward is TCP port 3847. You will also need to find out your public IP address so that the other player can connect.
Alternatively, if you have access to a *nix-based server then it may be preferable to run something like a dedicated server that avoids the hassle of port forwarding and dynamic IPs. All that is needed in order to do this is to run a TCP server that forwards connections between two clients. This can be done using nc(1); for example:
Bugs can be reported to the GitHub issue tracker: https://github.com/fragglet/sdl-sopwith
sopwith.cfg(5), triplane(6), airstrike(6)
Originally written by David L. Clark for BMB Compuscience
Modern SDL port By Simon
Howard, Jesse Smith
Sopwith was originally developed by BMB Compuscience of Canada as a demonstration game for their Imaginet Networking System. The system was not commercially successful but Sopwith became a popular game for the IBM PC and compatibles. A sequel that is referred to by fans as "Sopwith 2" was actually a newer version rather than a different game, but included extra features, such as oxen and birds (the oxen being an in-joke reference to a BMB employee who was nicknamed "Ox").
The original author, David L. Clark, later released "Sopwith - The Network Edition" with several extra features including comical heads-up "splats" and wounded planes; a follow-up titled "The Author's Edition" contained the same features. This version of Sopwith is based on the released source code to the Author's Edition.
The real Sopwith Camel F.1 was one of the most famous fighter planes of World War I; Camel pilots shot down 1,294 enemy aircraft over the course of the war, more than any other aircraft. The plane gained a reputation for being agile but difficult to fly; many novice pilots crashed the plane on takeoff. The Camel was designed and manufactured by the Sopwith Aviation Company, founded by aviation pioneer Thomas Sopwith; 5,490 aircraft were produced. In popular culture the Camel is known for being the biplane flown by the protagonist in the Biggles series of novels, and by Snoopy in the Peanuts comic strip.
Copyright © 1984, 1985, 1987 BMB Compuscience Inc.
Copyright © 1984-2000 David L. Clark
Copyright © 2001-2024 Simon Howard, Jesse Smith
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.