game-data-packager - build a package (.deb|.rpm|...) of game
data
game-data-packager [OPTIONS] GAME
[OPTIONS] [PER-GAME OPTIONS]
Many open-source games require game data which is licensed
incompatibly with the Debian Free Software Guidelines and other Linux
distributions' licensing guidelines, or cannot be legally redistributed at
all. game-data-packager is a tool designed to help you locally
assemble packages for Debian or other packaging systems, containing such
game data from CD-ROMs, the Internet or elsewhere.
- --package
PACKAGE, -p PACKAGE
- For games that produce more than one package, only produce the specified
package. This option can be repeated. For example, game-data-packager
quake2 -i -pquake2-groundzero -pquake2-reckoning would update the two
Quake II expansions (Ground Zero and The Reckoning), building new
native-code game modules if necessary, without updating the packages for
the base game or the music.
- --target-format
arch|deb|rpm
- Produce packages for the given packaging system. All packaging systems
except for deb (which represents dpkg) are considered experimental.
The default is to try to auto-detect what is appropriate for the system
where game-data-packager is run.
- --target-distro
fedora|suse|...
- For packaging systems where different Linux distributions need different
content (currently this means rpm), produce packages suitable for
the selected distribution. The default is to try to auto-detect what is
appropriate for the system where game-data-packager is run.
- -i|--install
- Attempt to install the generated package using the --install-method
and the --gain-root-command.
- --install-method
apt|dpkg|gdebi|gdebi-gtk|gdebi-kde|dnf|zypper|urpmi|rpm
- Install the generated package using the requested command. Only methods
that can install the selected --target-format are valid.
- --gain-root-command
pkexec|sudo|su|super|really|COMMAND
- Use the requested command prefix to run commands as root when needed.
su uses the su -c syntax to run a one-line shell command;
the rest (including user-specified commands) are assumed to work as an
"adverb" command prefix, similar to sudo dpkg -i ... or
pkexec rpm -U ....
- -d OUT-DIRECTORY |
--destination OUT-DIRECTORY
- Write the generated package to the specified directory, instead of or in
addition to installing it.
- -n|--no-install
- Do not attempt to install the generated package. This option must be used
in conjunction with -d.
- --binary-executables
- Allow the creation of packages containing native executable code that was
not built from publically-available source code. By default, such
executables are not packaged to avoid creating a security risk. For
example, this allows the proprietary Linux binaries for Quake 4 and Unreal
to be packaged.
- -z|--compress
- Compress the generated package. This is the default if -i is not
used.
- --no-compress
- Do not compress the generated package. This is the default if -i is used
(since it is not usually useful to compress the package if it will just be
installed and then discarded).
- --download
- Automatically downloading any missing files from the Internet if
possible.
- --no-download
- Do not download missing files from the Internet. If the missing files are
not very important (for example optional documentation),
game-data-packager will produce a package that lacks those files;
if the missing files are required, game-data-packager will not
produce a package at all.
- --save-downloads
DIRECTORY
- If files are downloaded, save them to DIRECTORY.
- --verbose
- Be more verbose, and in particular show output from any external tools
that are invoked during operation.
- --no-verbose
- Do not show verbose output. This is the default.
- --debug
- Show output that is interesting to game-data-packager
developers.
- GAME
- The game being packaged. Running game-data-packager without
arguments will display a list of valid games.
Some games have additional options. Running
game-data-packager GAME --help will display a list of
valid options for that game.
Some non-game-specific modes can be selected by specifying a
special keyword instead of the name of a game.
game-data-packager [COMMON OPTIONS] steam
[COMMON OPTIONS] [--new|--all]
will package all your Steam games at once.
Most games can only be downloaded with the Windows version of
Steam, optionally running through Wine, or by using the steamcmd
tool. This mode takes the same options as game-data-packager, and
adds its own options:
- --new
- Only package new games
- --all
- Package all games available
game-data-packager [COMMON OPTIONS] gog
[COMMON OPTIONS]
will match all the GOG.com games you own against the games supported by this
tool.
Each games must then be packaged individually.
- LANGUAGE,
LANG
- These environment variables are used when a game is available in various
languages to choose the correct version.
Those are normally set by your desktop environment.
game-data-packager will automatically locate applicable files in
these directories:
- ~/.steam/SteamApps/common/<game>/
- ~/.wine/drive_c/Program
Files/Steam/SteamApps/common/<game>/
- and also the ~/.PlayOnLinux/wineprefix/Steam/drive_c/... variant
- X:/Program
Files/Steam/SteamApps/common/<game>/
- where X:\ is any mounted vfat or NTFS partition
- /etc/game-data-packager.conf
- game-data-packager configuration file
- ~/.scummvmrc
- provides location information for game registered in ScummVM GUI
- ~/.steam/config/loginusers.vdf
- is used to detect user's SteamID, which is then used to download a list of
owned games
- ~/.cache/lgogdownloader/gamedetails.json
- holds a cached list of owned GOG.com games
pkexec(1), sudo(8), su(1),
lgogdownloader(1)
Project homepage:
⟨URL: https://wiki.debian.org/Games/GameDataPackager/ ⟩
Copyright © 2010-2013 Jonathan Dowland
<jmtd@debian.org>
Thanks to Branden Robinson for his ‘Write the Fine Manual’
presentation, once found at
⟨URL: http://people.debian.org/~branden/talks/wtfm/ ⟩