SDLx::FPS(3pm) | User Contributed Perl Documentation | SDLx::FPS(3pm) |
SDLx::FPS - a more convenient way to set a framerate
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; }
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate.
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
Return the "framecount".
Return the "rateticks".
Return the "lastticks".
Return the "rate".
See "AUTHORS" in SDL.
SDL::GFX::Framerate, SDL::GFX::FPSManager
2024-03-31 | perl v5.38.2 |