Interrupt(3pm) | User Contributed Perl Documentation | Interrupt(3pm) |
Async::Interrupt - allow C/XS libraries to interrupt perl asynchronously
use Async::Interrupt;
This module implements a single feature only of interest to advanced perl modules, namely asynchronous interruptions (think "UNIX signals", which are very similar).
Sometimes, modules wish to run code asynchronously (in another thread, or from a signal handler), and then signal the perl interpreter on certain events. One common way is to write some data to a pipe and use an event handling toolkit to watch for I/O events. Another way is to send a signal. Those methods are slow, and in the case of a pipe, also not asynchronous - it won't interrupt a running perl interpreter.
This module implements asynchronous notifications that enable you to signal running perl code from another thread, asynchronously, and sometimes even without using a single syscall.
You can use this module to bind a signal to a callback while at the same time activating an event pipe that you can "select" on, fixing the race completely.
This can be used to implement the signal handling in event loops, e.g. AnyEvent, POE, IO::Async::Loop and so on.
For example the deliantra game server uses a variant of this technique to interrupt background processes regularly to send map updates to game clients.
Or EV::Loop::Async uses an interrupt object to wake up perl when new events have arrived.
IO::AIO and BDB could also use this to speed up result reporting.
Or one could bind to "SIGIO" and tell some important sockets to send this signal, causing the event loop to be entered to reduce network latency.
You can use this module by creating an "Async::Interrupt" object for each such event source. This object stores a perl and/or a C-level callback that is invoked when the "Async::Interrupt" object gets signalled. It is executed at the next time the perl interpreter is running (i.e. it will interrupt a computation, but not an XS function or a syscall).
You can signal the "Async::Interrupt" object either by calling it's "->signal" method, or, more commonly, by calling a C function. There is also the built-in (POSIX) signal source.
The "->signal_func" returns the address of the C function that is to be called (plus an argument to be used during the call). The signalling function also takes an integer argument in the range SIG_ATOMIC_MIN to SIG_ATOMIC_MAX (guaranteed to allow at least 0..127).
Since this kind of interruption is fast, but can only interrupt a running interpreter, there is optional support for signalling a pipe - that means you can also wait for the pipe to become readable (e.g. via EV or AnyEvent). This, of course, incurs the overhead of a "read" and "write" syscall.
This example uses a single event pipe for all signals, and one Async::Interrupt per signal. This code is actually what the AnyEvent module uses itself when Async::Interrupt is available.
First, create the event pipe and hook it into the event loop
$SIGPIPE = new Async::Interrupt::EventPipe; $SIGPIPE_W = AnyEvent->io ( fh => $SIGPIPE->fileno, poll => "r", cb => \&_signal_check, # defined later );
Then, for each signal to hook, create an Async::Interrupt object. The callback just sets a global variable, as we are only interested in synchronous signals (i.e. when the event loop polls), which is why the pipe draining is not done automatically.
my $interrupt = new Async::Interrupt cb => sub { undef $SIGNAL_RECEIVED{$signum} }, signal => $signum, pipe => [$SIGPIPE->filenos], pipe_autodrain => 0, ;
Finally, the I/O callback for the event pipe handles the signals:
sub _signal_check { # drain the pipe first $SIGPIPE->drain; # two loops, just to be sure while (%SIGNAL_RECEIVED) { for (keys %SIGNAL_RECEIVED) { delete $SIGNAL_RECEIVED{$_}; warn "signal $_ received\n"; } } }
This example interrupts the Perl interpreter from another thread, via the XS API. This is used by e.g. the EV::Loop::Async module.
On the Perl level, a new loop object (which contains the thread) is created, by first calling some XS constructor, querying the C-level callback function and feeding that as the "c_cb" into the Async::Interrupt constructor:
my $self = XS_thread_constructor; my ($c_func, $c_arg) = _c_func $self; # return the c callback my $asy = new Async::Interrupt c_cb => [$c_func, $c_arg];
Then the newly created Interrupt object is queried for the signaling function that the newly created thread should call, and this is in turn told to the thread object:
_attach $self, $asy->signal_func;
So to repeat: first the XS object is created, then it is queried for the callback that should be called when the Interrupt object gets signalled.
Then the interrupt object is queried for the callback function that the thread should call to signal the Interrupt object, and this callback is then attached to the thread.
You have to be careful that your new thread is not signalling before the signal function was configured, for example by starting the background thread only within "_attach".
That concludes the Perl part.
The XS part consists of the actual constructor which creates a thread, which is not relevant for this example, and two functions, "_c_func", which returns the Perl-side callback, and "_attach", which configures the signalling functioon that is safe toc all from another thread. For simplicity, we will use global variables to store the functions, normally you would somehow attach them to $self.
The "c_func" simply returns the address of a static function and arranges for the object pointed to by $self to be passed to it, as an integer:
void _c_func (SV *loop) PPCODE: EXTEND (SP, 2); PUSHs (sv_2mortal (newSViv (PTR2IV (c_func)))); PUSHs (sv_2mortal (newSViv (SvRV (loop))));
This would be the callback (since it runs in a normal Perl context, it is permissible to manipulate Perl values):
static void c_func (pTHX_ void *loop_, int value) { SV *loop_object = (SV *)loop_; ... }
And this attaches the signalling callback:
static void (*my_sig_func) (void *signal_arg, int value); static void *my_sig_arg; void _attach (SV *loop_, IV sig_func, void *sig_arg) CODE: { my_sig_func = sig_func; my_sig_arg = sig_arg; /* now run the thread */ thread_create (&u->tid, l_run, 0); }
And "l_run" (the background thread) would eventually call the signaling function:
my_sig_func (my_sig_arg, 0);
You can have a look at EV::Loop::Async for an actual example using intra-thread communication, locking and so on.
Optional constructor arguments include (normally you would specify at least one of "cb" or "c_cb").
Note that, since this callback can be invoked at basically any time, it must not modify any well-known global variables such as $/ without restoring them again before returning.
The exceptions are $! and $@, which are saved and restored by Async::Interrupt.
If the callback should throw an exception, then it will be caught, and $Async::Interrupt::DIED will be called with $@ containing the exception. The default will simply "warn" about the message and continue.
The C callback must have the following prototype:
void c_func (pTHX_ void *c_arg, int value);
Both $c_func and $c_arg must be specified as integers/IVs, and $value is the "value" passed to some earlier call to either $signal or the "signal_func" function.
Note that, because the callback can be invoked at almost any time, you have to be careful at saving and restoring global variables that Perl might use (the exception is "errno", which is saved and restored by Async::Interrupt). The callback itself runs as part of the perl context, so you can call any perl functions and modify any perl data structures (in which case the requirements set out for "cb" apply as well).
Note that the only thing you are legally allowed to do is to is to check the variable in a boolean or integer context (e.g. comparing it with a string, or printing it, will destroy it and might cause your program to crash or worse).
Only one async can hook a given signal, and the signal will be restored to defaults when the Async::Interrupt object gets destroyed.
The object will keep a reference to the file handles.
This can be used to ensure that async notifications will interrupt event frameworks as well.
Note that "Async::Interrupt" will create a suitable signal fd automatically when your program requests one, so you don't have to specify this argument when all you want is an extra file descriptor to watch.
If you want to share a single event pipe between multiple Async::Interrupt objects, you can use the "Async::Interrupt::EventPipe" class to manage those.
void (*signal_func) (void *signal_arg, int value)
An example call would look like:
signal_func (signal_arg, 0);
The function is safe to call from within signal and thread contexts, at any time. The specified "value" is passed to both C and Perl callback.
$value must be in the valid range for a "sig_atomic_t", except 0 (1..127 is portable).
If the function is called while the Async::Interrupt object is already signaled but before the callbacks are being executed, then the stored "value" is either the old or the new one. Due to the asynchronous nature of the code, the "value" can even be passed to two consecutive invocations of the callback.
Note that it is often beneficial to just call "PERL_ASYNC_CHECK ()" to handle any interrupts.
Example: call some XS function to store the address, then show C code waiting for it.
my_xs_func $async->c_var; static IV *valuep; void my_xs_func (void *addr) CODE: valuep = (IV *)addr; // code in a loop, waiting while (!*valuep) ; // do something
$value must be in the valid range for a "sig_atomic_t", except 0 (1..127 is portable).
This method does not need to be called normally, as it will be invoked automatically. However, it can be used to force handling of outstanding interrupts while the object is blocked.
One reason why one might want to do that is when you want to switch from asynchronous interruptions to synchronous one, using e.g. an event loop. To do that, one would first "$async->block" the interrupt object, then register a read watcher on the "pipe_fileno" that calls "$async->handle".
This disables asynchronous interruptions, but ensures that interrupts are handled by the event loop.
When you expect a lot of signals (e.g. when using SIGIO), then enabling signal hysteresis can reduce the number of handler invocations considerably, at the cost of two extra syscalls.
Note that setting the signal to "SIG_IGN" can have unintended side effects when you fork and exec other programs, as often they do not expect signals to be ignored by default.
Note that there must be exactly one call of "unblock" for every previous call to "block" (i.e. calls can nest).
Since ensuring this in the presence of exceptions and threads is usually more difficult than you imagine, I recommend using "$async->scoped_block" instead.
This is the recommended (and fastest) way to implement critical sections.
It has the following prototype and needs to be passed the specified $block_arg, which is a "void *" cast to "IV":
void (*block_func) (void *block_arg)
An example call would look like:
block_func (block_arg);
The function is safe to call only from within the toplevel of a perl XS function and will call "LEAVE" and "ENTER" (in this order!).
Note that currently, while "pipe_disable" is in effect, no attempt to read from the pipe will be done when handling events. This might change as soon as I realize why this is a mistake.
Note that the only valid operation on this file descriptor is to wait until it is readable. The fd might belong currently to a pipe, a tcp socket, or an eventfd, depending on the platform, and is guaranteed to be "select"able.
This is useful when you want to share one pipe among many Async::Interrupt objects.
This only works when the pipe was created by Async::Interrupt.
Async::Interrupt ensures that the reading file descriptor does not change it's value.
They will return "undef" on illegal names or numbers.
Pipes are the predominant utility to make asynchronous signals synchronous. However, pipes are hard to come by: they don't exist on the broken windows platform, and on GNU/Linux systems, you might want to use an "eventfd" instead.
This class creates selectable event pipes in a portable fashion: on windows, it will try to create a tcp socket pair, on GNU/Linux, it will try to create an eventfd and everywhere else it will try to use a normal pipe.
Example: pass an eventpipe object as pipe to the Async::Interrupt constructor, and create an AnyEvent watcher for the read side.
my $epipe = new Async::Interrupt::EventPipe; my $asy = new Async::Interrupt pipe => [$epipe->filenos]; my $iow = AnyEvent->io (fh => $epipe->fileno, poll => 'r', cb => sub { });
They both have the following prototype and need to be passed their $c_arg, which is a "void *" cast to an "IV":
void (*c_func) (void *c_arg)
An example call would look like:
c_func (c_arg);
This module works by "hijacking" SIGKILL, which is guaranteed to always exist, but also cannot be caught, so is always available.
Basically, this module fakes the occurence of a SIGKILL signal and then intercepts the interpreter handling it. This makes normal signal handling slower (probably unmeasurably, though), but has the advantage of not requiring a special runops function, nor slowing down normal perl execution a bit.
It assumes that "sig_atomic_t", "int" and "IV" are all async-safe to modify.
Marc Lehmann <schmorp@schmorp.de> http://home.schmorp.de/
2024-03-31 | perl v5.38.2 |