cgc is the standalone Cg compiler which translates Cg or
GLSL programs into OpenGL or DirectX shader assembly code, or OpenGL or
DirectX shading language code.
Basic options
- -entry name
- Sets the entry function for the shader to compile. Defaults to
"main".
- -o file
- Sets the output file to be written. Default outputs to
"stdout".
- -l file
- Sets the listing file, where error and warning messages are written.
Defaults to "stderr".
- -profile
name
- Selects the target profile, specifying the shader language to be
generated.
- -profileopts
opt1,opt2,...
- -po opt1,opt2,...
- Sets one or more profile specific options.
- -noentry
- Sets check only mode, where no shader is compiled, but all the code in the
input file is checked for syntactic correctness.
Language options
- -oglsl
- Sets the source language to GLSL.
- -ogles
- Sets the source language to OpneGL/ES GLSL.
- -strict
- -nostrict
- Enable or disable strict typechecking, where most questionable constructs
will be flagged as warnings.
- -glslWerror
- Like "-strict" but in addition,
unportable GLSL constructs will be flagged as errors.
- -nowarn
- Disable all warnings.
- -nowarn=N,N,...
- Disable one or more specific numbered warnings.
- -fx
- -nofx
- Enables or disables FX parsing mode, where FX keywords are recognized.
Defaults to on in Cg mode and off in GLSL mode.
- -nostdlib
- Disable the standard library.
Code Generation Options
- -fastmath
- -nofastmath
- Enable or disable optimizations that may chage/lose precision in low order
bits, such as assocative transforms like "(a + b) +
c" instead of "a + (b + c)".
Default is "-fastmath".
- -fastprecision
- -nofastprecision
- Enable or disable optimzations doing operations at lower precision than is
specified when the result is later converted to a lower precision or the
operands were originally in lower precision. Default is
"-nofastprecision".
- -bestprecision
- Always do things in the best possible precision; only use lower precision
operations if there is no possibility of difference. Implies
"-nofastmath" and
"-nofastprecision".
- -unroll
all|none|count=N
- Control loop unrolling. "-unroll all"
will force unrolling of all loops that can be unrolled, while
"-unroll none" will prevent unrolling
except if code cannot otherwise be generated in the current profiles (so
it will have no effect in profiles that don't support looping).
"unroll
count=N
" will unroll loops if the estimate of the resulting code is
less than N instructions. The estimate does not take into account
further optimizations that may be done after unrolling, so it might be
quite inaccurate.
- -inline
all|none|count=N
- Control function inlining. Setting "-inline
none" will additionally disable inlining of functions with an
explicit "inline" keyword, which are
otherwise always inlined. Setting "-inline
count=0" will effectively disable inlining of all functions
that do not have an explicit "inline"
keyword.
- -ifcvt
all|none|count=N
- control if conversion (replacement of small if/else blocks with
conditional assignments).
- -ON
- Sets the optimization level of the compiler, from 0 (lowest) to 3
(highest). Higher values may produce better code and will cause compile
time to increase. Default is "-O1".
- -looplimit
N
- Assume loops that the compiler cannot determine an upper bound on the
number of iterations may loop as many as N iterations. This may
require generating extra code for such loops in some profiles.
- -d3d
- Generate code compatible with the Direct3D specification.
- -MaxInstInBasicBlock
N
- break basic blocks after N instructions. This has an effect on
local optimizations that don't cross basic block boundaries and may avoid
bad compile time blowups in the presence of huge basic blocks due to
algorithms that are non-linear in the basic block size.
- -maxunrollcount
N
- Deprecated. Don't unroll loops with more than N iterations. Use the
-unroll option instead, which provides better fine-grained control.
Preprocessor Options
- -DMACRO[=VALUE]
- Sets a preprocessor macro. If VALUE is not specified it defaults to
1.
- -Idirectory
- Adds a directory to the end of the search path for
"#include" files. The default search
path is empty.
- -E
- Don't compile, just prepocess the input.
- -P
- With "-E", suppresses the generation of
"#line" directives in the output.
- -C
- With "-E", preserves comments in the
output.
- -MG
- Ignore "#include" files that can't be
found, rather than issuing an error.
- -M
- -MM
- -MD
- -MMD
- -MP
- -MF file
- -MT target
- -MQ target
- Generate dependency information about
"#include"d files. These options are
intended to be compatible with the options to
"gcc".
Miscellaneous Options
- -quiet
- -q
- Suppress all 'noise' output (copyright notices, indications of which files
are being compiled, etc). With -o and -l, should result in no output being
produced.
- -nocode
- Suppress final code generation. Will actually run all the way through the
compiler (so any errors present should be diagnosed), but don't produce
any actual output code.
- -v
- --version
- Print compiler version information to listing.
- -h
- Print short option help summary to stdout and exit.
- -help
- Print longer option help summary to stdout, including all supported
profiles and profile options, and exit.
- -type
type_definition
- Set an override type binding for a variable.
- -typefile
file
- Read override type bindings for variables from a file.
- -dumpinputbind
file
- Dump type bindings for all variables to a file. This file may be passed
back to the compiler with "-typefile".
Debugging options
- -debug
- Enable the "debug" builtin function to
abort operation of a shader and immedaitely output a value.
- -debuglast
- Like "-debug", except the shader does
not abort; instead it continues and outputs the value of the last
"debug" function called.
- -debugdefault=value
- Like "-debug", except if no
"debug" call is reached, the output will
be set to the specified value instead of what the shader normally
computes.
- -deprecated
- Issue errors instead of warnings for any deprecated features used.
A profile specifies the output language of the cg compiler
(either a shader assembly dialect, or a shading language). Each profile has
its own set of profile options that can be set for it, though many
related profiles have similar or identical options. Profiles can be grouped
by program type, API, or GPU generation.
- DirectX
profiles
- ds_5_0, gs_4_0, gs_5_0, hlslf, hlslv, hs_5_0, ps_1_1, ps_1_2, ps_1_3,
ps_2_0, ps_2_x, ps_3_0, ps_4_0, ps_5_0, vs_1_1, vs_2_0, vs_2_x, vs_3_0,
vs_4_0, vs_5_0
- OpenGL profiles
- arbfp1, arbvp1, fp20, fp30,
"fp30unlimited", fp40,
"fp40unlimited", glslf, glslg, glslv,
gp4fp, gp4gp, gp4vp, gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp, vp20, vp30,
vp40
- Fragment
profiles
- arbfp1, fp20, fp30, "fp30unlimited",
fp40, "fp40unlimited", glslf, gp4fp,
gp5fp, hlslf, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x, ps_3_0, ps_4_0,
ps_5_0
- Geometry
profiles
- glslg, gp4gp, gp5gp, gs_4_0, gs_5_0
- Vertex profiles
- arbvp1, glslv, gp4vp, gp5vp, hlslv, vp20, vp30, vp40, vs_1_1, vs_2_0,
vs_2_x, vs_3_0, vs_4_0, vs_5_0
- GeForce 3/4 Series
profiles
- fp20, vp20
- GeForce 5 Series
profiles
- fp30, vp30
- GeForce 6/7 Series
profiles
- fp40, vp40
- GeForce
8/9/100/200/300 Series, OpenGL 3.x Quadro profiles
- gp4fp, gp4gp, gp4vp
- GeForce 400 Series,
OpenGL 4.x Quadro profiles
- gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp
Profile options
Here is a complete list of all profiles and their corresponding
profile options
- arbfp1
- Targets the ARB_fragment_program OpenGL extension
- "-po" "ARB_draw_buffers"
- Use the ARB_draw_buffers option for multiple renderbuffer targets
(MRT). This is the default
- "-po" "ATI_draw_buffers"
- Use the ATI_draw_buffers option for multiple renderbuffer targets
(MRT).
- "-po"
"MaxDrawBuffers="N
- Set the maximum number of renderbuffer targets. Default is 1
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
32
- "-po"
"MaxTexIndirections="N
- Sets the maximum number of texture indirections allowed in the output
program. Default is 1024
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
1024
- "-po"
"NumMathInstructionSlots="N
- Sets the maximum number of non-texture instructions in the output program.
Default is 1024
- "-po" "NumTemps="N
- Sets the maximum number of TEMP registers in the output program. Default
is 32
- "-po"
"NumTexInstructionSlots="N
- Sets the maximum number of texture instructions in the output program.
Default is 1024
- arbvp1
- Targets the ARB_vertex_program OpenGL extension
- "-po"
"MaxAddressRegs="N
- Sets the maximum number of ADDRESS registers in the output program.
Default is 1
- "-po"
"MaxInstructions="N
- Sets the maximum number of instructions in the output program. Default is
1024
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
96
- "-po" "NumTemps="N
- Sets the maximum number of TEMP registers in the output program. Default
is 32
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- fp20
- Targets the NV_register_combiners2 and NV_texture_shader
OpenGL extensions
- fp30
- Targets the NV_fragment_program OpenGL extension
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
256
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
32
- "fp30unlimited"
- Same as fp30 with various hardware limits on registers and instructions
lifted
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
4194304
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
512
- fp40
- Targets the NV_fragment_program2 OpenGL extension
- "-po" "appleKilWAR"
- Work around various bugs with KIL instructions in the OSX-tiger
implementation of NV_fragment_program2
- "-po" "ARB_draw_buffers"
- Use the ARB_draw_buffers option for multiple renderbuffer targets
(MRT). This is the default
- "-po" "ATI_draw_buffers"
- Use the ATI_draw_buffers option for multiple renderbuffer targets
(MRT).
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
infinite
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
infinite
- "-po" "NumTemps="N
- Sets the maximum number of TEMP registers in the output program. Default
is infinite
- "-po"
"OutColorPrec="N
- If N is 3 or 4, force output to fp16 precision. If N is 2,
force output to fp32 precision.
- "fp40unlimited"
- Same as fp40 with various hardware limits on registers and instructions
lifted
- "-po" "appleKilWAR"
- Work around various bugs with KIL instructions in the OSX-tiger
implementation of NV_fragment_program2
- "-po" "ARB_draw_buffers"
- Use the ARB_draw_buffers option for multiple renderbuffer targets
(MRT). This is the default
- "-po" "ATI_draw_buffers"
- Use the ATI_draw_buffers option for multiple renderbuffer targets
(MRT).
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
1024
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
4194304
- "-po" "NumTemps="N
- Sets the maximum number of TEMP registers in the output program. Default
is 512
- "-po"
"OutColorPrec="N
- If N is 3 or 4, force output to fp16 precision. If N is 2,
force output to fp32 precision.
- "generic"
- Produces a dump of the program in a non-executable format
- glslf, glslg and
glslv
- Targets the OpenGL Shading language (GLSL) v1.10. glslf targets fragment
programs while glslv targets vertex programs
- version=val
- GLSL version to target. Supported versions are 100, 110,
120, 130, 140 and 150.
- userTexCoord
- Use user-defined varying instead of gl_TexCoord.
- ATI_draw_buffers
- Use ATI_draw_buffers extension for MRT.
- EXT_gpu_shader4
- Use EXT_gpu_shader4 extension where useful.
- gp4fp
- Targets the NV_gpu_program4 and NV_fragment_program4 OpenGL
extensions.
- "-po" "fastimul"
- Assume integer multiply inputs have at most 24 significant bits.
- "-po"
"NV_shader_buffer_load"
- Use the NV_shader_buffer_load OpenGL extension.
- "-po"
"NV_parameter_buffer_object2"
- Use the NV_parameter_buffer_object2 OpenGL extension.
- "-po" "PaBO2"
- Use the NV_parameter_buffer_object2 OpenGL extension.
- "-po" "ARB_draw_buffers"
- Use the ARB_draw_buffers option for multiple renderbuffer targets
(MRT). This is the default
- "-po" "ATI_draw_buffers"
- Use the ATI_draw_buffers option for multiple renderbuffer targets
(MRT).
- "-po"
"pixel_center_integer"
- Use integer pixel centers.
- "-po" "origin_upper_left"
- Use upper left pixel origin.
- gp4gp
- Targets the NV_gpu_program4 and NV_geometry_program4 OpenGL
extensions.
- "-po" "POINT"
- "-po" "LINE"
- "-po" "LINE_ADJ"
- "-po" "TRIANGLE"
- "-po" "TRIANGLE_ADJ"
- Set the input primitive type for the geometry program
- "-po" "POINT_OUT"
- "-po" "LINE_OUT"
- "-po" "TRIANGLE_OUT"
- Set the output primitive type for the geometry program
- "-po" "Vertices="N
- Set the number of vertices output by the geometry program
- gp4vp
- Targets the NV_gpu_program4 and NV_vertex_program4 OpenGL
extensions.
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- gp5fp
- Targets the NV_gpu_program5 OpenGL extension.
- "-po" "fastimul"
- Assume integer multiply inputs have at most 24 significant bits.
- "-po"
"NV_shader_buffer_load"
- Use the NV_shader_buffer_load OpenGL extension.
- "-po"
"NV_parameter_buffer_object2"
- Use the NV_parameter_buffer_object2 OpenGL extension.
- "-po" "PaBO2"
- Use the NV_parameter_buffer_object2 OpenGL extension.
- "-po" "ARB_draw_buffers"
- Use the ARB_draw_buffers option for multiple renderbuffer targets
(MRT). This is the default
- "-po" "ATI_draw_buffers"
- Use the ATI_draw_buffers option for multiple renderbuffer targets
(MRT).
- "-po"
"pixel_center_integer"
- Use the ARB_fragment_coord_conventions OpenGL extension to specify
integer pixel centers.
- "-po" "origin_upper_left"
- Use the ARB_fragment_coord_conventions OpenGL extension to specify
upper left pixel origin.
- "-po"
"NV_early_fragment_tests"
- Perform depth and stencil tests prior to fragment program invocation.
- gp5gp
- Targets the NV_gpu_program5 OpenGL extension.
- "-po" "POINT"
- "-po" "LINE"
- "-po" "LINE_ADJ"
- "-po" "TRIANGLE"
- "-po" "TRIANGLE_ADJ"
- Set the input primitive type for the geometry program
- "-po" "POINT_OUT"
- "-po" "LINE_OUT"
- "-po" "TRIANGLE_OUT"
- Set the output primitive type for the geometry program
- "-po" "Vertices="N
- Set the number of vertices output by the geometry program
- gp5tcp
- Targets the NV_tessellation_program and NV_gpu_program5
OpenGL extensions.
- gp5tep
- Targets the NV_tessellation_program and NV_gpu_program5
OpenGL extensions.
- gp5vp
- Targets the NV_gpu_program5 OpenGL extension.
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- hlslf hlslv
- Targets Microsoft High-Level Shading Language (HLSL). hlslf targets pixel
programs while hlslv targets vertex programs
- ps_1_1 ps_1_2
ps_1_3
- Targets DirectX pixel programs
- "-po"
"MaxPixelShaderValue="N
- Maximum absolute value representable in a pixel shader. Default is 1.
- ps_2_0 ps_2_x
- Targets DirectX pixel programs
- "-po"
"MaxDrawBuffers="N
- Set the maximum number of renderbuffer targets. Default is 1
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
96 or 512
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
12 or 32
- ps_3_0
- Targets DirectX pixel programs
- "-po"
"MaxDrawBuffers="N
- Set the maximum number of renderbuffer targets. Default is 1
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
224
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
32768
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
32
- "-po"
"OutColorPrec="N
- If N is 3 or 4, force output to fp16 precision. If N is 2,
force output to fp32 precision.
- vp20
- Targets the NV_vertex_program OpenGL extension
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
96
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- vp30
- Targets the NV_vertex_program2 OpenGL extension
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
256
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- vp40
- Targets the NV_vertex_program3 OpenGL extension
- "-po"
"MaxAddressRegs="N
- Sets the maximum number of ADDRESS registers in the output program.
Default is 2
- "-po"
"MaxInstructions="N
- Sets the maximum number of instructions in the output program. Default is
2048
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
544
- "-po" "NumTemps="N
- Sets the maximum number of TEMP registers in the output program. Default
is 32
- "-po" "PosInv"
- Generate position invariant code (same as fixed-function) for POSITION
output
- vs_1_1
- Targets DirectX vertex programs
- "-po" "dcls"
- Output dx9-style dcls statements
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
96
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
128
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
12
- vs_2_0 vs_2_x
- Targets DirectX vertex programs
- "-po" "dcls"
- Output dx9-style dcls statements
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
256
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
256
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
12
- vs_3_0
- Targets DirectX vertex programs
- "-po" "dcls"
- Output dx9-style dcls statements
- "-po"
"MaxLocalParams="N
- Set the maximum number of uniform parameter slots available. Default is
256
- "-po"
"NumInstructionSlots="N
- Sets the maximum number of instructions in the output program. Default is
32768
- "-po" "NumTemps="N
- Sets the maximum number of temporaries in the output program. Default is
32
Cg_language, arbfp1, arbvp1, fp20, fp30, fp40, glslf, glslv,
gp4fp, gp4gp, gp4vp, hlslf, hlslv, vp20, vp30, vp40