freeciv-server - The server for the Freeciv game
freeciv-server [ -A|--Announce protocol ] [ -b|--bind
address ] [ -B|--Bind-meta address ] [ -d|--debug level
] [ -e|--exit-on-end ] [ -F|--Fatal [ signal_number ] ] [ -f|--file
filename ] [ -h|--help ] [ -i|--identity address ] [ -k|--keep
] [ -l|--log filename ] [ -M|--Metaserver address ] [
-m|--meta ] [ -p|--port port ] [ -q|--quitidle time ] [
-R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid
id ] [ -s|--saves directory ] [ --scenarios directory ]
[ -v|--version ]
Auth aware servers have additional parameters: [ -a|--auth ] [
-D|--Database file ] [ -G|--Guests ] [ -N|--Newusers ]
Servers with AI module support have an additional parameter: [
-L|--LoadAI module ]
Freeciv is a free turn-based multiplayer strategy game, in which
each player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
Players of Civilization II® by Microprose® should
feel at home, since one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and
enthusiasts, and is easily one of the most fun and addictive network games
out there!
This is the server program used to establish a Freeciv server -
see also freeciv-client(6) .
This manual page only lists the command line arguments. For
details of the directives necessary to configure freeciv-server see
the Server Manual which can be found at
the Freeciv website as
well as the documentation which is part of the Freeciv distribution.
The following options are accepted on the command line of the
server. They may not be combined; that is, "freeciv-server -fp
savegame.sav 5557" will not work, instead you would need to enter
"freeciv-server -f savegame.sav -p 5557". Most options have a
short form (single hyphen and single letter) and a long form (double hyphen
and a complete word); their effects are identical.
- -A protocol, --Announce
protocol
- Uses protocol when announcing game in LAN. Possible values for
protocol are:
IPv4
IPv6
none
- -a, --auth
- Enables server authentication and allows access to registered players
only. Requires the --Database option to be specified.
- -b address, --bind
address
- Sets the address on which the server will listen for clients.
- -B address, --Bind-meta
address
- Sets the address which request to metaserver are sent from.
Defaults to address given by -b option.
- -d level, --debug
level
- Sets the amount of debugging information to be logged in the file named by
the -l option. Acceptable values for the level are:
fatal for fatal messages only.
error for fatal and error messages.
warning for fatal, error and warning messages
normal for fatal, error, warning and normal messages
(default).
verbose for fatal, error, warning, normal, and verbose
messages.
- -D filename, --Database
filename
- Specifies a database configuration file for authentication. This file
specifies the details of the database. See README.fcdb in the Freeciv
distribution for details of its format.
- -e, --exit-on-end
- When a game ends, exit instead of restarting.
- -F [ signal_number ],
--Fatal [ signal_number ]
- Raise a custom signal on failed assertion. If signal_number is not
specified, then the ABRT signal will be used.
- -f filename, --file
filename
- Loads a saved game (filename) into the server before
initialization, instead of starting a new game. This is for reloading
saved games, or for loading scenarios. See ENVIRONMENT for where
the server looks for these files.
The distribution comes with several scenarios, typically
stored in /usr/local/share/freeciv/scenarios, for example:
- • british-isles-85x80-v2.80.sav
• earth-160x90-v2.sav
• earth-80x50-v3.sav
• europe-200x100-v2.sav
• hagworld-120x60-v1.2.sav
• iberian-peninsula-136x100-v1.0.sav
- -G, --Guests
- Allow guests to login as 'guest' when authentication is enabled.
- -h, --help
- Prints out a description of the command line options and exits.
- -i address, --identity
address
- Reports the address to the metaserver. Then, the metaserver will
use this address to redirect the users.
- -L module, --LoadAI
module
- Loads AI module. This option can appear multiple times to load different
modules.
- -l filename, --log
filename
- Defines a log file, filename, to be produced during processing. Use
the -d option to set how much is logged. By default, fatal, error,
warning, and normal messages are printed to standard output. With a log
file, such messages go to the log instead. If filename already
exists, it is appended to.
- -M address, --Metaserver
address
- Specifies the address of the metaserver to send your server's
information to. By default, the standard metaserver run by the Freeciv
maintainers will be used.
- -m, --meta
- Directs the server to communicate with a metaserver, a place where Freeciv
servers can publish their presence. Freeciv clients consult the metaserver
to offer users a selection of games to join. By default the standard
Freeciv metaserver is used. You may specify an alternate metaserver with
the -M option.
- -k, --keep
- Usually freeciv server stops sending updates to the metaserver, when
there's problems on the connection once. With this option it keeps on
trying to send further updates even after it has failed to send updated
status once. This option implies -m option.
- -N, --Newusers
- Allow new users to login and be registered in the players base if
authentication is enabled.
- -p port, --port
port
- Specifies the TCP port number to which clients will connect;
players must know this number to be able to connect if they are not to use
the default of 5556 decimal. You may need to use this if 5556 is not
available for your use on your system, or if you would like to run
multiple servers on the same system.
- -q time, --quitidle
time
- Quits if no players are present for the specified time, in seconds,
and restarts a new server.
- -R filename, --Ranklog
filename
- Defines a log file, filename, to be produced during processing.
This log contains information for player ranking.
- -r filename, --read
filename
- Specifies a file, filename, of server commands which the server
will automatically read and process, as if you had typed them in at the
server's prompt. The distribution comes with a few examples, including
files that set options to be similar to Civilization I® and
Civilization II® . The files are named civ1.serv and
civ2.serv, and are typically found at
/usr/local/share/freeciv/.
- -S id, --Serverid
id
- Sets the server id. This is used to identify a particular running
game.
- -s directory, --saves
directory
- Specifies the directory to place save game files created by the
server. This is especially useful when you're running more than one server
on the same system, as it inhibits your servers from clobbering other's
save game files.
(This does not influence where the server looks when loading
save game files; see FREECIV_SAVE_PATH for that.)
- --scenarios
directory
- Specifies the directory to place scenarios saved by the server (for
instance, those created with the in-game editor).
(This does not influence where the server looks when loading
scenario files; see FREECIV_SCENARIO_PATH for that.)
- -v, --version
- Causes the server to display its version number and exit.
You may enter commands into the server at any time, either before
or during the running of a game.
Type "help" or "help help" for starters.
The Freeciv server requires the following files in the Freeciv
data directory, which is /usr/local/share/freeciv by default:
• civ2civ3/buildings.ruleset
• civ2civ3/cities.ruleset
• civ2civ3/effects.ruleset
• civ2civ3/game.ruleset
• civ2civ3/governments.ruleset
• civ2civ3/nations.ruleset
• civ2civ3/styles.ruleset
• civ2civ3/techs.ruleset
• civ2civ3/terrain.ruleset
• civ2civ3/units.ruleset
• civ2civ3/script.lua
• default/default.lua
• default/nationlist.ruleset
These are the default rule sets used for the game. Alternate sets
of rules can be used by placing them in a separate directory and using the
rulesetdir command to change your server's ruleset directory.
Type help rulesetdir for more information.
The Freeciv server accepts these environment variables:
- FREECIV_CAPS
- A string containing a list of "capabilities" provided by the
server. The compiled-in default should be correct for most purposes, but
if you are familiar with the capability facility in the source you may use
it to enforce some constraints between clients and server.
- FREECIV_COMPRESSION_LEVEL
- Sets the compression level for network traffic.
- FREECIV_DATA_ENCODING
- Sets the character encoding used for data files, savegames, and network
strings). This should not normally be changed from the default of UTF-8,
since that is the format of the supplied rulesets and the standard network
protocol.
- FREECIV_INTERNAL_ENCODING
- Sets the character encoding used internally by freeciv-server; this
encoding should not be visible at any interface. Defaults to UTF-8.
- FREECIV_LOCAL_ENCODING
- Sets the local character encoding (used for the command line and terminal
output). The default is inferred from other aspects of the
environment.
- FREECIV_MULTICAST_GROUP
- Sets the multicast group (for the LAN tab).
- FREECIV_DATA_PATH
- A colon separated list of directories pointing to the freeciv data
directories. By default Freeciv looks in the following directories, in
order, for any data files: the current directory; the "data"
subdirectory of the current directory; the subdirectory
".freeciv/3.1" in the user's home directory; and the directory
where the files are placed by running "make install". If not
set, FREECIV_SAVE_PATH A colon separated list of directories
pointing to the freeciv save directories. By default Freeciv looks
in the following directories, in order, for save files: the current
directory; and the subdirectory ".freeciv/saves" in the user's
home directory.
(This does not affect where the server creates save game
files; see the --saves option for that.)
- FREECIV_SCENARIO_PATH
- A colon separated list of directories pointing to the freeciv
scenario directories. By default Freeciv looks in the following
directories, in order, for scenario files: the current directory; the
"data/scenarios" subdirectory of the current directory; the
subdirectories ".freeciv/3.1/scenarios" and then
".freeciv/scenarios" in the user's home directory; and the
directory where the files are placed by running "make install".
(This does not affect where the server creates scenario files;
see the --scenarios option for that.)
- HOME
- Specifies the user's home directory.
- http_proxy
- Set this variable accordingly when using a proxy.
- LANG or
LANGUAGE
- Sets the language and locale on some platforms.
- LC_ALL or
LC_CTYPE
- Similar to LANG (see documentation for your system).
- USER
- Specifies the username of the current user.
The Freeciv Team <freeciv-dev AT freelists.org>.
This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Server Manual and the comments in
the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com>
to add new features, integrate information from the website's online
documentation, and for slight formatting adjustments. Feel free to use it as
you wish.
freeciv-client(6) and the Server Manual on the Freeciv
homepage.