dsda-doom - DSDA-Doom, a version of Doom for Unix, Linux and
Windows systems
dsda-doom [options] [values|files]
PrBoom is a version of the first-person shooter game Doom,
originally released by iD software in 1993. It is based on Boom, a version
of Doom adapted by TeamTNT (http://www.teamtnt.com/) for Dos. PrBoom uses
the SDL library, meaning it can run on a variety of different systems,
including Windows and Unix/X11.
PrBoom+ is a Doom source port developed from the original
PrBoom project. It adds uncapped framerate, variable gamespeed, re-record,
walkcam, chasecam, full mouselook, FOV and other features without loss of
compatibility with original Doom. DSDA-Doom is a fork of PrBoom+ with
extra tooling for demo recording and playback, with a focus on
speedrunning.
- -complevel lvl
- This sets the compatibility mode that DSDA-Doom runs in. If you need to
change this, see README.compat.
- -loadgame {
0,1,2,3,4,5,6,7 }
- Instructs DSDA-Doom to load the specified saved game immediately.
- -warp { map |
epis level }
- Tells DSDA-Doom to begin a new game immediately. For Doom 1 or The
Ultimate Doom, you must specify the episode and level number
to begin at (epis is 1 for Knee-Deep in the Dead, 2
for Shores of Hell, 3 for Inferno, 4 for Thy flesh Consumed;
level is between 1 and 9). For Doom 2 or Final Doom,
you must specify the map to begin at, which is between 1 and
32 (30 for German Doom 2).
- -skill n
- Tells DSDA-Doom to begin the game at skill level n (1 for
I'm Too Young To Die; 2 for Hey, Not Too Rough; 3 for Hurt
Me Plenty; 4 for Ultra-Violent; 5 for Nightmare!).
- -respawn
- Tells DSDA-Doom that monsters that die should respawn (come back to life)
after a while. Not for the inexperienced.
- -fast
- Tells DSDA-Doom to make all the monsters move and react faster. Not for
the inexperienced.
- -nomonsters
- Tells DSDA-Doom to include no monsters in the game.
- -nocheats
- Disable applying cheats from dehacked files.
- -iwad iwadname
- Specifies the location of the IWAD file, typically doom.wad or doom2.wad
(or doom2f.wad). This tells DSDA-Doom where the main .wad file that came
with the version of Doom that you own is.
- -file wad1 ...
- Specifies a list of PWAD files to load in addition to the IWAD file. PWAD
files modify the existing Doom game, by adding levels or new sounds or
graphics. PWAD files are widely available for download; try
http://www.doomworld.com/idgames/ for starters.
- -deh deh_file
- Tells DSDA-Doom to load the dehacked patch deh_file.
- -record demofile
- Instructs DSDA-Doom to begin recording a demo, to be stored in
demofile.lmp. You should specify game options to specify
which level and skill to record at.
- -playdemo demofile
- Play the recorded demo demofile.lmp.
- -timedemo demofile
- Play the recorded demo demofile.lmp, reporting information about
the length of the demo (in gametics) afterwards.
- -viddump filename
- Record a movie file, it requires external command-line encoding tools,
oggenc2 (ogg vorbis audio encoder), x264 (h264 video encoder) and mkvmerge
(mkv muxer). It is meant to be used with -timedemo, e.g. "dsda-doom
-timedemo anydemo.lmp -viddump filename.mkv".
- -fastdemo demofile
- Play the recorded demo demofile.lmp as fast as possible. Useful for
benchmarking DSDA-Doom, as compared to other versions of Doom.
- -ffmap num
- Fast forward the demo (play at max speed) until reaching map num
(note that this takes just a number, not a map name, so so -ffmap 7
to go fast until MAP07 or ExM7).
- -warp x
- Warps directly to the start of map x of a recording without rendering any
of the play up to that point. Pressing Use (<Space> by default)
during skipping shows the current frame.
- -avidemo fileprefix
- Grabbing of the screenshots to frmXXXX.tga.
- -skipsec x
- Skip X secs during viewing of the demo.
- -warp x -skipsec y
- Will skip y seconds on level x.
- -recordfromto n.lmp m
- Play back the demo n.lmp, allowing the user to take over the controls at a
point of his choosing, and save the resulting demo as m.lmp.
- -levelstat
- Outputs a text-file called levelstat.txt containing level-by-level
information on times, kills, items and secrets.
- -spechit xxx
- Provides a spechits magic number, overriding the program's default
value.
- -nomonsters
- For playback of -nomonsters demos recorded with Doom.exe 1.2.
- -respawn
- For playback of -respawn demos recorded with Doom.exe 1.2.
- -auto
- Enables the autoloading of wads according to the lmp file-name. See below
for information.
- -emulate prboom_ver
- For viewing old desynching PrBoom demos with all recording bugs from a
particular version emulated. For example, "-emulate 2.2.6" would
be used to play back a desynching demo recorded with PrBoom 2.2.6. This
would be instead of using the various command-line options for each
recording bug (see below) from that version.
- -force_monster_avoid_hazards
- For viewing old desynching doom-compatible PrBoom demos recorded with
"monster_avoid_hazards 1" in config.
- -force_remove_slime_trails
- For viewing old desynching doom-compatible demos recorded with old
versions of PrBoom (< 2.4.6) or PrBoom+ (< 2.4.6.1) that are
affected by the "remove slime trails" incompatibility.
- -reject_pad_with_ff
- For viewing old desynching doom-compatible demos recorded with old
versions of PrBoom (including 2.2.5 and 2.2.6) that padded a short REJECT
with ones instead of zeroes.
- -force_truncated_sector_specials
- For emulation of old buggy behaviour whereby Boom's generalized effects
could work instead of failing in a compatibility mode in the case of a bad
action number.
- -force_no_dropoff
- For emulation of MBF_compatibility behaviour in PrBoom 2.2.2 - 2.4.7,
whereby things did not drop off ledges when they would have done in
MBF.
- -force_prboom_friction
- For emulation of old buggy behaviour whereby Boom's friction and bobbing
code were not faithfully replicated.
- -force_force_boom_brainawake
- For emulation of Boom's behaviour with respect to the Monster Spawner,
which differed slightly from that of "vanilla" Doom.
- -force_lxdoom_demo_compatibility
- For emulation of all bugs in demo compatibility mode in lxdoom.
- -boom_deh_parser
- Forces the Boom DEH parser.
- -setmem system
- The desynch in fez1-924.lmp @ fez1.wad is gone, but you still need to add
"-setmem dosbox" or "-setmem dos71" command line
parameter, because the default "dos622" memory layout causes a
desynch.
- -deathmatch
- No longer used. Tells DSDA-Doom to begin a deathmatch game, but this is
overridden by the server's settings. Only works for single play (!).
- -altdeath
- Similar to -deathmatch, but implies a different set of rules for
the deathmatch game. No longer used (specified by the server).
- -timer mins
- No longer used. Specifies that levels will end after mins minutes
of play if the level is still being played, but is overridden by the
server in a netgame. Not really useful for single play.
- -avg
- Equivalent to -timer 20.
- -solo-net
- Used to run a single-player network game, without a network game server.
This enables network game items & options for an otherwise
single-player game; some demos are recorded like this.
- -width w
- Specifies the width of the DSDA-Doom window, in pixels. Default is
320, the width must be greater than 320.
- -height h
- Specifies the height of the DSDA-Doom window, in pixels. Default is
200, the height must be greater than 200.
- -viewangle n
- Causes the player view to be rotated by a given offset (specified in
45degree increments, in the range 0..7) from the way the player is
facing.
- -vidmode gl
- Use the OpenGL video mode. The default is to use the software video
mode.
- -fullscreen, -nofullscreen
- These options toggle fullscreen mode. The default is fullscreen.
- -window, -nowindow
- This pair of options also toggle fullscreen mode. They only take effect
for this DSDA-Doom+ session and do not alter your configuration file.
- -noaccel
- For DSDA-Doom, this prevents it using the MITShm server extension for
passing the screen data to the X server. This option may be required if
the X server is not local. For lsdoom, this tells lsdoom not to use the
accelerated graphics functions that SVGALib provides even when they are
supported for your video card (normally this is autodetected).
- -1, -2, -3
- Specifies the scale factor by which to enlarge the window. The default,
-1, displays the normal 320x200 pixel Doom screen (or whatever size
is specified by the -width and -height parameters or in the
config file for DSDA-Doom). If this window is too small, try using
-2 or -3 to enlarge the window.
- -nodraw
- Suppress all graphical display. Only for debugging & demo
testing.
- -aspect NxM
- For using a different aspect ratio; e.g. -aspect 5x4, -aspect 8x5 or
-aspect 2x1.
- -videodriver name
- For setting up the videodriver name that SDL will use (See SDL
documentation). "-videodriver default" can be used to force SDL
behaviour by default.
- -resetgamma
- Restores the original gamma after a crash.
- -geom NxM
- Basic syntax, for temporarily using a particular resolution without saving
this in the cfg; e.g. -geom 1280x1024.
- -geom WidthxHeight[w|f]
- Advanced syntax, w - windowed, f - fullscreen. Examples: -geom 320x200f,
-geom 640x480w.
- -nosound
- Disables all sound effects and in-game music. This prevents the sound
server loading, which lets the game run a little faster.
- -nosfx
- Disables sound effects during the game. This does not stop the sound
server loading, however, so for best performance use -nosound.
- -nomusic
- Disables playing of music in the game.
- -nojoy
- Disables joystick support.
- -nomouse
- Prevents the mouse being grabbed by the DSDA-Doom window.
- -shorttics
- Forces the same mouse behaviour as when recording (i.e. the converse of
"-longtics").
- -config myconf
- Loads an alternative configuration file, named myconf. The default
is dsda-doom.cfg(5), taken from the same directory as DSDA-Doom was
run from.
- -save savedir
- Causes DSDA-Doom to save games in the directory specified by
savedir instead of ~/.dsda-doom/.
- -shotdir shotdir
- Causes DSDA-Doom to save screenshots in shotdir instead of the
current directory.
- -devparm
- Development mode. Mostly redundant these days, but it does force non-lazy
generation of texture lookups which can be useful for level authors
debugging PWADs.
- -debugfile debug_file
- Causes some debugging information, mainly network info, to be written to
the named file as DSDA-Doom runs.
- -nodrawers
- Causes no rendering to be done. The only conceivable use of this is (a) a
multiplayer server (b) to test the speed of the other routines in the
program, when combined with -timedemo.
- -noblit
- Causes no copying to the screen from the rendering buffer to be performed.
The only conceivable use of this is (a) a multiplayer server (b) to test
the speed of the other routines in the program, when combined with
-timedemo.
- -bexout bexdbg
- Causes diagnostics related to bex and dehacked file processing to be
written to the names file.
- -blockmap
- Use if dsda-doom reports a buggy blockmap.
dsda-doom.cfg(5), dsda-doom-game-server(6)
For more information, see the README.md that came with
DSDA-Doom, the Boom documentation, and your original Doom documentation.
Doom is a registered trademark of id software
(http://www.idsoftware.com/).
See the file AUTHORS included with the DSDA-Doom
distribution.