burgerspace - A hamburger-smashing video game
BurgerSpace is a game where you are a chef and you must
walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to
make them fall from floor to floor, until they end up in the plates at the
bottom of the screen. Use the arrow keys to move the chef.
However, you must do this while avoiding terrible enemies, such as
eggs, sausages and pickles. You will die if they touch you, but you can
spray pepper on them with the Control key to paralyze them
temporarily.
Use those pepper shots sparingly because you only have a limited
number of them. Pick up the treat that appears from time to time to obtain a
new pepper shot.
A two-player game is possible using the (experimental) networked
version of BurgerSpace. See the burgerspace-server(6) manual page or the
BurgerSpace Home Page for details.
Use the Escape key to quit the program. To pause the game
(which is only possible in stand-alone mode), use the P key to pause
the game and to resume it afterwards.
- --help
- display a help page and exit
- --version
- display version information and exit
- --no-sound
- Disable the sound effects, which are enabled by default.
- --full-screen
- Attempt to use the full screen mode. The default is to display the game in
an ordinary window.
- --z-for-pepper
- Use the Z key instead of the Control key to shoot pepper.
- --hide-landed-enemies
- Since BurgerSpace 1.9.5, when an enemy gets carried down on a slice and
has landed, it is shown as frozen until it revives, instead of
disappearing until it revives. To restore the old disappearing behavior,
pass this option.
- --initial-level=N
- start game at level N. Default is 1. N must be at least 1.
- --ms-per-frame=N
- N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum
is 1000. 50 means 20 frames per second.
- --no-active-event
- Do not pause when the window becomes inactive. This option keeps the game
from processing SDL's SDL_ACTIVEEVENT, which the game receives when the
window loses the focus. Without this option, the game automatically pauses
while the window does not have the focus or is iconified, which avoids
using the CPU during that time. This automatic pausing is useful to save
energy on battery-operated devices.
- --server=HOSTNAME
- Start as a client that connects to a BurgerSpace server running on the
given host or IP address. Examples: --server=localhost,
--server=192.168.1.2 If this option is not given, the program starts as a
stand-alone game that does not try to connect to any server.
- --port=PORT
- UDP port number on which the BurgerSpace server is running. This option is
only useful with --server. The default is @DEFAULT_UDP_SERVER_PORT@.
This program is free software; you may redistribute it under the
terms of the GNU General Public License version 2 or any later version. This
program has absolutely no warranty.
Pierre Sarrazin (code)
Luce St-Amand (most images)
This program uses the flatzebra library, by the same
author. This library is itself based on the SDL graphics library (see
http://www.libsdl.org).
See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html